![]() Of course if you don't have the budget to build a bunch of easily rushable rooms, or your dwellers aren't trained well enough to recover happiness you might find it easier just to send 24 folks off into the wastes until they level up. In practice I'd probably be okay with getting my "levelers" back to 60-90% and let them get to 100% again later. Every success/failure increases or decreases happiness by 10%, but happiness won't go below 10% so 9 successful rushes in a row will bring anyone back to 100%. Hopefully by the time they have the other rooms will have "cooled down" and you can rush them once or twice in each to bring their happiness back up to acceptable levels. Then select your next two level up candidates, put them in the first room and rush until they level up. You might notice some discrepancies between the time left when you move them out and when you move them back in if you have a different number of dwellers in the room, or upgrade the room while they are gone. Once they level up, run them through a gauntlet of your other rooms with low chance of failure to bring their happiness back up. Dweller Stats Based upon our own game play experience, the stats have a broader impact on dweller satisfaction and overall performance than you might think. 1 Answer Sorted by: 3 Dweller training is NOT wasted if you move them before it is finished. Being a small room, the failures will be easy to deal with. One possible solution is to have several single width rooms, put two people you want to level up in the first one, and rush it until they level up. It's worth noting that each dweller leveling up will only count for the objective once, so if you send a Level 1 Dweller into the wastes, she won't accomplish the goal for you by herself even if she gets to level 23. This is continuous and will happen even if the game is 'off' but it is very slow.Ī medium amount from Rushing (succeed or fail) a room.Ī large amount from exploring the wastes. It also changes the name of the room to "Salon".A small amount from working in a room. ![]() ![]() Dwellers can be equipped with Outfits and Weapons for when they venture out. ![]() The second upgrade which costs 50,000 caps, allows customization of a dwellers facial features, including glasses, facial hair, and hats. Dwellers are vital to the survival of your Vault, as through them you are able to gather resources and fend off threats. The first basic level only allows one to customize a Dweller's hair and hair color. The barbershop has 2 levels to upgrade, unlike other rooms. ![]()
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